Powers


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Abyssal Lower Powers

Pazuzu

Pazuzu, known as the Dark Angel of the Four Winds and the Prince of the Lower Aerial Kingdoms, is one of the oldest demon lords and a hidden obyrith lord. He is a master manipulator who specializes in the corruption of innocent souls, often offering seemingly beneficial aid that leads to ultimate suffering. Historically, Pazuzu was the catalyst for the fall of the angel Asmodeus, whom he tempted into stealing a fragment of the shard of evil from the heart of the Abyss. He rules the 1st layer of the Abyss, Pazunia, and maintains a magnificent aerie called Lord's Rook on a massive earthmote in the Pazunian sky. In the mortal world, he often masquerades as a benevolent spirit under aliases such as Imdugud, Pazrael, or Typhon to seduce communities into unwitting dependence on his power.

The 1st Plane of the Abyss (Pazunia)

The 1st layer of the Abyss, also known as Pazunia or the Plain of Yawning Pits, is a scorched, inhospitable wasteland characterized by scouring winds and scorched earth. It is unique among Abyssal layers for maintaining a fixed relationship to the Elemental Chaos above and the Blood Rift below. The layer is strategically vital because it is pocked with uncounted pits that serve as portals leading to nearly every other layer of the Abyss. Notable locations on this layer include the fortress-town of Broken Reach, the colossal Great Ziggurat of Oth-Magurloth where the obyriths occasionally meet, and the sprawling urban morass of Plague-Mort. The layer's sky is filled with orbiting earthmotes, many of which are claimed by winged demons serving Pazuzu.

The provided sources do not contain information regarding an entity named Anthraxus. However, they provide extensive canon lore for Phraxas the Decayed and Mydianchlarus, who serve as the masters of the Wasting Tower of Khin-Oin—the domain traditionally associated with Anthraxus in other settings.

  • related to Sigil

Phraxas the Decayed

Phraxas the Decayed is the Master of Khin-Oin and the nominal ruler of the Blood Rift (the 4th layer of the Abyss). Known as the Lord of Misery and Despair, he is worshipped in fear and revered as a god by the demons of the rift. He appears as a gaunt, ghoulish creature draped in moldering gray robes, his skin covered in ulcers and oozing pustules with eyes that glow red from deep within their sockets.

Phraxas rules from a gargantuan artifact-throne called the Siege Malicious, located at the summit of the Wasting Tower. Any creature that can mount an assault on the tower and defeat the current lord can claim the throne, though the Siege Malicious is possessed of fell magic that corrupts whoever sits upon it. Phraxas has ruled Khin-Oin for a total of nearly three millennia across various periods, though his current reign has lasted only a century. He is a paragon of sadism who utilizes a personal guard of baernaloth viziers to inflict maximum pain on his enemies without killing them. His current goals include recovering the Staff of the Lower Planes and completing the Tower of Incarnate Pain to channel unlimited abyssal energy into his throne.

Mydianchlarus

Mydianchlarus is an ultrodemon lord and the former ruler of the Wasting Tower of Khin-Oin. He was famed for the merciless destruction of any who challenged his rule and successfully led the denizens of the Blood Rift through some of the most intense periods of the Blood War. His singular focus on that conflict eventually allowed his lieutenant, Phraxas, to unseat and slay him.

His remains are housed in the Sepulcher of Mydianchlarus, an ostentatious mausoleum located along the walls of the Blood Rift. The sepulcher is a magnet for adventurers because it is rumored to contain legendary artifacts won from his enemies, including a section of the Rod of Seven Parts, the Axe of the Dwarvish Lords, and three spellbooks owned by Vecna during his mortal life. Although Mydianchlarus was slain, Phraxas was thwarted in his attempt to wholly destroy him, and the sepulcher remains a "burning reminder" of his predecessor's power.

Khin-Oin, the Wasting Tower

The Wasting Tower is located on the 4th layer of the Abyss, known as the Blood Rift. The tower resembles an immense spinal column—rumored to be the skeletal remains of a primordial lost at the beginning of time—that rises a mile above the Plain of a Thousand Portals and descends twenty times that distance into the rift's depths. It is described as a dismal place where yugoloths treat visitors as laboratory animals. The lowest point of the tower is known as the Anchor of Khin-Oin, where the structure is plated in abyssal iron and driven into the rift wall.

Graz'zt

Graz'zt, the Dark Prince, is a demon lord who rules the triple realm of Azzagrat, which spans the 45th, 46th, and 47th layers of the Abyss. He is a dangerously charming and sedentary entity, typically depicted as an ebony-skinned figure with six fingers on each hand. Once a devil and advisor to Asmodeus, he invaded the Abyss, conquered his layers, and rejected his infernal heritage to become a demon lord. He rules from the Argent Palace in the city of Zelatar and prefers seduction, guile, and intricate plotting over direct warfare.

  • featured in POA
  • featured indirection in WL 

Fraz-Urb’luu

Fraz-Urb’luu is a demon lord known as the Prince of Deception. He rules the layer of Hollow's Heart (Layer 176) in the Abyss. He is a master of illusions and manipulation, frequently using his powers to trick and mislead both mortals and other fiends.

  • featured in POA

Orcus

Orcus is the massive, bloated Demon Prince of the Undead, characterised by goat-like features and a massive tail. He rules the layer of Thanatos (Layer 333) in the Abyss from his terrible fortress-city of Naratyr. He wields the Wand of Orcus, a powerful artifact that can cause instant death to those it touches. Though he is known as the Prince of the Undead, he actually views his undead subjects with contempt, using them only as tools for his personal power and the spread of misery.

  • featured in OTA, Modron March, Turn of Fortune's Wheel, ect. 

Pale Night

Pale Night is an ancient obyrith lord, one of the few entities that predate the formation of the Abyss. Known as the Mother of Demons, she resides on the layer of Androlynne (Layer 471) in the Abyss. She is typically depicted as a veiled figure, as her true form is said to be so horrific that reality itself cannot describe it.

Baphomet

Baphomet, the Horned King and Prince of Beasts, is the patron deity of minotaurs and other bestial creatures. He rules the Endless Maze (Layer 600) in the Abyss. Baphomet is defined by his low intellect and preference for brute force, often granting his followers the ability to perform crushing charge attacks.

  • featured in POA

Obox-ob

Obox-ob is an ancient obyrith lord and was the first entity to claim the title of Prince of Demons. He gained this position during the birth of the Abyss by seizing the shard of evil while the primordials Demogorgon and Dagon were distracted by their own duel. His reign was ended during a rare celestial eclipse on the Plain of a Thousand Portals, where he was slain by the Queen of Chaos, another powerful obyrith. Reborn later by the will of the Abyss with significantly reduced power, he now rules the 663rd layer known as Zionyn. In this realm, Obox-ob is known as the Prince of Vermin, where he commands an aristocracy of insectoid demons and dreams of one day purging the Abyss of its current masters to reclaim his original title.

  • featured in OTA as Gimbles' ally against Demogorgon
  • See also Raxvort

More Lower Powers

Ilsensine

Ilsensine, also known as the Great Brain, is a calculating divine entity revered by the illithids. It resides in the Caverns of Thought, a hostile realm of alien tunnels located deep beneath the Outlands. Ilsensine uses cranium rats as its spying eyes throughout the planes, relaying secrets back to the hive mind.

Vecna

Vecna is the Whispered One, a god of secrets and former mortal arch-lich from the world of Oerth. He maintains a massive stronghold in the Quasielemental Plane of Ash, bordering the Negative Energy Plane. Prisoners within his fortress are said to be transformed into unique undead aberrations due to the plane's life-draining nature.

  • featured in Die Vecna Die in Sigil (Planescape) 

Nerull

In general D&D canon, Nerull is the Reaper and the neutral evil god of death, darkness, and murder. He is typically associated with the plane of the Gray Waste (Hades), where he resides in a fortress within the gloom of Oinos or Pluton.

  • alias: Asmodeus, in our FF campaign he takes the world serpent identity (DM vid)


Raxivort

In general D&D canon, Raxivort is the patron deity of xvarts and is associated with rats and bats. He was once a servant of Graz'zt before stealing several artifacts and fleeing. He is typically linked to the layer of the Black Fens in the Abyss. 

  • featured in OTA and FF

Other Powers

Primus 

Primus, also known as The One and the Prime, is the Supreme Modron and the greater deity who rules over the clockwork plane of Mechanus. As a manifestation of perfect logic and absolute order, Primus is connected to the Infinity Web, allowing it to perceive the multiverse through the eyes of every modron. Its relevant history includes acting as the adjudicator for the trial of Asmodeus, when the Lord of the Ninth was accused of atrocities by the angels of Mount Celestia. In a ruling that satisfied neither side, Primus rebuked the celestial hosts and decreed that Asmodeus must forever be bound to the force of law, providing the legal basis for the diabolic contracts used throughout the Nine Hells.

The recent Early Modron March was a catastrophic irregularity triggered not by the current Primus, but by the demon-aspect Tenebrous (Orcus). Tenebrous infiltrated Mechanus and used the "Last Word" to slay the previous Primus, temporarily usurping its identity to connect to the Infinity Web. He launched the Great Modron March nearly two hundred years ahead of schedule specifically to help him locate his lost talisman, the Wand of Orcus. This premature march served as the vector for Shemeshka the Marauder to hijack specialized units like the Logos-Vector modron R04M (Delta-Nine), converting them into "Living Ledger Caches" to hide her illegal war-contracts from multiversal bookkeeping.

Ilmater 

Ilmater, the Crying God and the One Who Endures, perceives the souls trapped within the Shattered Compact as victims of a profound and unnatural systematic cruelty. While he is the patron of those who endure suffering, he distinguishes between willing martyrdom and the coerced servitude of the 10,000 "machine-men" currently being recycled in Acheron’s eternal loop.

The Perception of Systematic Attrition

Ilmater is the incarnation of compassion and the eternal foe of suffering. He possesses the divine ability to sense any kind of suffering the moment it takes place, anywhere in the multiverse.

  • The perversion of Endurance: For over three millennia, the souls in the Shattered Compact—including Gauthak—have been "soul-stuffed" into infernal-modron frames to serve as "Line Anchors". Ilmater views this not as a trial to be overcome, but as a "self-consuming" violation of the soul's right to its own end.
  • The "Endless Clause" as a Sin: The legal loophole known as the Endless Clause, which transforms war into a permanent profitable loop for entities like Shemeshka, is a source of fearsome wrath for Ilmater. He is particularly enraged by the harvesting of souls from planes like Ysgard and Toril, viewing their denial of a rightful feast or death as an extreme atrocity.

The Triad and the Witness

Ilmater’s view is heavily influenced by his membership in the Triad alongside Tyr (Justice) and Torm (Loyalty).

  • The Proxy of Tyr: Within your story, the arcanaloth merchant A’Kin has been revealed as a proxy of Tyr. As A’Kin acts as a witness for those the system has failed, Ilmater provides the "Compassionate" counterweight to this audit, seeking the relief and comfort of the victims.
  • Support for Grisland: Ilmater deeply values Grisland Goldfeast as the party’s "Clarity Engine". Because Grisland is a "descended vow" who recognizes the right to die free, he acts as a direct instrument of Ilmatari grace—ensuring that those denied an honorable death finally receive their mastered resolution.

The Final Filing: Spiritual Liberation

Presently, Ilmater supports the party as they endure suffering without death.

  • Favoring Sovereignty: Of the possible paths to resolution, Ilmater most strongly favors the Claim of Sovereignty (defining Gauthak’s personhood) or Shattering the Compact itself.
  • The Mastered Resolution: He views the potential phrase "The Endless War has ended" as a "rebirth of hope" that allows the 10,000 souls to finally "check out" of the system and find a True Death or return to their ancestral feast in Ysgard or another more suitable ending, a return to the beginning.

Research "House of Hope" and the "Hope Domain" for connections.

Loki

Loki is a power of the Norse pantheon, traditionally associated with the first layer of the plane of Ysgard. He is a deity of deception and misfortune whose religious hierarchy has, at times, come into conflict with planar travelers and factions like the Athar. Loki also maintains a hall within the howling darkness of the plane of Pandemonium. Travelers visiting this hall are advised to conceal any devotion to other Norse powers, as display of such piety is considered dangerous in that environment. Some planar legends suggest that even the notorious cambion Rule-of-Three may have once worshiped Loki before finding the practice uninteresting.

Oerth Powers

Boccob

Boccob the Uncaring is the god of magic, arcane knowledge, and balance. He resides within the Outlands and is defined by his detachment from moral concerns, focusing instead on preserving the integrity of magic as a cosmic principle. He is fascinated by lost spells and the boundaries of arcane law.

  • featured in Witchlight as Zaga's primary Knowledge Cleric patron, the "Uncaring Magic God" of Oerth

Zagig

Zagig Yragerne, also known as the Mad Archmage, was a legendary human wizard from Oerth and a member of the Company of Seven. He authored the Tome of Zyx, which served as the foundation for Iggwilv's Demonomicon. Zagig is famously responsible for the imprisonment of several powerful fiends, including Graz'zt, during his time on the Material Plane.

  • featured in Witchlight as Zaga's previous patron from Oerth

Diinkarazan

Diinkarazan is a deity of the derro associated with madness and failure. He is the brother of Diirinka and is often depicted as being imprisoned in a state of eternal insanity within the Abyss.

  • featured in OTA
  • used in script to entertain hags in our versin of Witchlight

Diirinka

Diirinka is the primary patron deity of the derro, representing magic, knowledge, and cruelty. He is a deceptive power who stole secrets from other deities to empower his people and often leaves his followers to fend for themselves.

  • featured in OTA
  • used in script to entertain hags in our versin of Witchlight

Iggwilv

Iggwilv is the infamous Witch Queen and author of the Demonomicon, a legendary repository of demonic lore. The adopted daughter of Baba Yaga, she was apprenticed to the eccentric archmage Zagig Yragerne before stealing his secrets and using them to imprison the demon prince Graz'zt. She is known for her two forms: a beautiful human woman and a withered crone.

  • featured in OTA indirectly via Graz'zt and entangled lore 
  • featured as the primary catalyst in Witchlight
  • is the mother of Kerberos Shadowdusk and Iuz
  • originaly cursed the family of Zaga, Zeta and Zigga 

Iuz

Iuz is a demipower of deceit, evil, and oppression who originated on the Prime Material world of Oerth. Known for his cruelty, Iuz is an active force on Oerth and has had numerous conflicts with other planar powers, including the demon lord Graz'zt. Also known as "The Old". 


Elven Powers

Psilofyr

Psilofyr, known as the Carrion King, is the patron deity of the myconids. He is a peaceful power associated with community and fungal life, typically located in the Outlands or Mechanus depending on the cosmic alignment. One of the only entities claimed to know the truth about Psilofyr is Baba Yaga, an archhag of the feydark. 

Selûne and Shar

Selûne and Shar are twin sister deities from the Prime world of Toril. Selûne is the goddess of the moon, light, and stars, while Shar is her dark opposite, representing night, loss, and the Shadowfell. Their eternal conflict is a fundamental aspect of the cosmology of their home world.

  • featured in video game BGIII

Titania and the Queen of Air and Darkness

Titania is the resplendent queen of the Seelie Court, representing the vibrant and seasonal aspects of the Feywild and often linked to the plane of Arborea. Her sister, the Queen of Air and Darkness, is the ruler of the Unseelie Court, representing the cold, dark, and malicious side of fey existence.

  • used in script to entertain hags in our versin of Witchlight
  • Titania was the patron of Oli during Witchlight

Cegilune

Cegilune is the goddess of hags and the moon. An exiled archfey, she resides in the Gray Waste of Hades. She is a prophetic figure who is said to interpret the grand tapestry of fate, often demanding heavy prices for her insights.

  • used in script to entertain hags in our versin of Witchlight
  • featured indirectly in Witchlight Carnival (throughout) 

Goddess of Fortune

Tyche: The Original Administrator

Long before fate favored specific stories or luck was moralized, Tyche existed as the greater goddess of luck, fate, and chance. In the First Age, she was not the creator of the Great Wheel but its perfect interface, capable of perceiving all outcomes without bias and allowing them to resolve naturally. Under her administration, luck was neutral and fate was cyclical, ensuring that no single outcome became absolute or infinite.

The Turn of Fortune’s Wheel originates from this era as a pre-divine cosmological mechanism designed to balance probability and prevent reality from collapsing into certainty. However, the shattering of Tyche into two distinct goddesses caused a cosmic destabilization of probability itself. The Wheel lost its governor, leading to the current era of "Data Drift" where lives loop without closure, records contradict reality, and the multiverse "retries" failed narratives. In your campaign, Farryn Yinhorn is identified as a ripening aspect of Tyche, representing the re-emergence of this interface through mortal choice rather than standard divinity.

Tymora: The Goddess of Good Fortune

Tymora was born from the fracture of Tyche and represents good luck and biased outcomes. While Tyche represented the totality of the system, Tymora represents the results—the "lucky break". In Sigil, her adherents believe that the Wheel is meant to bless those it touches.

Philosophically, Tymora prefers outcomes that preserve uncertainty and participation. In the potential resolution of the multiversal glitch, she is described as being delighted by a "Wheel Shared" ending, as it ensures that luck remains alive and unowned, occasionally allowing coins to land on their edges rather than following a fixed, taxable script. She hopes for a future where fate remains experiential and guided by choice rather than absolute divine decree.

Beshaba: The Maid of Misfortune

The other half of the Tyche fracture, Beshaba, is the goddess of bad luck, misfortune, and the crushing blow. Her followers view the turning of the Wheel as an instrument of punishment. She is defined by anti-finality and weaponized accident, preferring to see the multiverse in a state of ironic ruin rather than stable order.

Beshaba’s influence is a critical pillar of the Masked Court. The twin Khaem-Set (the Black Omen) leans on her divine standing to manifest omens and ensure that unplanned misfortune disrupts any attempt to fix an ending into a "dead myth cycle". Historically, Beshaba has demonstrated her independence by spurning the overtures of the god Talos, who attempted to court her in a bid to control both destruction and misfortune. In the context of your story, she represents the persistent shadow that precedes catastrophe, ensuring that even the most well-laid plans of gods and mortals can be undone by a single, unpredicted failure.

Upper Powers

Odin

Odin is the chief deity of the Norse pantheon and the ruler of Asgard, located on the first layer of the plane of Ysgard. He is a god of wisdom, war, and poetry, often described as a high-up power whose presence is respected even by cynical Cagers. His realm is a rugged landscape of mountains and gorges where petitioners engage in eternal battle and celebration.

Thor

Thor is the Norse god of thunder and a prominent power residing in the plane of Ysgard. Known for his matchless strength and the protection of his followers, he is worshipped by those who value martial prowess and honorable combat.

Tyr

Tyr is the god of justice and duty, hailing from the plane of Mount Celestia. He is often represented in Sigil by his proxies, such as the movanic deva Unity-of-Rings, who performs acts of charity to help restore balance to the city. Tyr’s followers are defined by their uncompromising adherence to law and their belief that justice must be applied even when it is difficult.

  • patron of Vargar Fenrison during POA

Moradin

Moradin, known as the Dwarffather and the Soulforger, is the primary deity of the dwarven pantheon. While associated with the plane of Mount Celestia, he also maintains a significant presence in the Outlands at Moradin's Anvil, a mining city located under icy mountains. Moradin is credited with crafting the Rod of Law to aid the hosts of order during the ancient Dawn War.

  • patron of Fargrim Fireforge, among other heroic players 

Annam

Annam the All-Father is the creator of giantkind and their primary patron deity. After the decline of his children's ancient kingdom, he disowned them and left the plane of Ysgard. He now resides in the Hidden Realm on the Outlands, a crystal tower atop an enormous mountain that is magically invisible and shielded from all divination. He remains in silent observation, waiting for his children to reclaim their status as rulers.

  • featured in Stormking's Thunder
  • his priests are heavily featured in OTA 
  • featured indirectly via Gauthak in FF


World Serpent

Jazirian and Ahriman

These entities generally relate to the origin myths of the multiverse and the creation of the Great Wheel, typically associated with the planes of Mount Celestia and the Nine Hells respectively.

  • See Nerull above

Other Powers in Other Worlds

In the canon lore of Krynn (as discussed within the provided notes and Dragonlance history), Mina is a central figure of the War of Souls. She first appeared as a young girl with short-cropped amber hair and gold-flecked eyes, emerging from a shipwreck with no memory of her past but possessed of a singular, absolute faith in "the One God".

The Herald of the One God

Mina’s story is defined by her role as a prophet and general. Her childlike and unquestioning faith was so potent that it manifested miracles, healed the wounded, and inspired massive armies to conquer much of Ansalon in the name of her deity. Unlike typical clerics, her power did not come from traditional prayer or ritual but from a raw, internal belief without ego. She was a leader of profound compassion, often healing enemies as readily as allies, which made her a terrifyingly effective force for the "One God".

The Crisis of Faith

Mina's emotional journey is described as the inverse of most deities, moving from absolute divine certainty toward painful human self-awareness. As the War of Souls progressed, her faith was tested by:

  • Doubt and Confusion: When her "One God" (revealed to be the goddess Takhisis) abandoned or manipulated her, Mina experienced physical and spiritual agony.
  • Betrayal and Grief: The realization that her devotion had been used to facilitate mass suffering and the eventual death of her "god" left her deeply scarred.
  • Atonement: Following the war, she grappled with the guilt and shame of the deaths she had ordered, even if they were done in the name of what she believed was a righteous cause.

The God of No Alignment

Ultimately, Mina was revealed to be a divinity of the Fourth Age, an entity born of need and abandonment. She represents divinity without pride or ambition, embodying the principle that belief itself holds power regardless of the alignment or name of the god being worshipped. She is often categorized as a "God of No Alignment," a unique position in the Krynnish pantheon that prioritizes the lived experience and raw potential of the soul over the rigid moral machinery of the Great Wheel.



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