Rippler

 🌱 Core Feat: Balance Rippler (Reaction)

You are not chosen by fate. You are what fate becomes when it learns to listen again. Whenever you or a creature within 30 ft rolls a d20 die to decide the fate of a rollyou may use your reaction to subtly intervene by shifting the result by +/- 1 or +/- 2 for yourself. You must declare after the roll, before outcome is described by the DM narratively

Flavor: You do not change fate. You nudge it back toward balance.

🌿 LEVEL 7 — First Ripple

✨ Field of Equilibrium (3/day) — 30 ft radius, lasts 1 minute (concentration optional)

You assert balance across the battlefield.  Create a faint, shimmering distortion centered on a point you can see. With the effected area creatures cannot have advantage or disadvantage, rolls are treated as flat outcomes with no modifiers to die rolls. Once per turn you can convert a die result to 10 before modifiers or reduce a source of damage by 1d8 to a creature within 30 ft of you. 

🎭 Narrative Feel:

  • Coin flips land on their edge
  • Chaos and certainty cancel each other out

For a moment, the world stops leaning. 

🌸 LEVEL 10* — Second Ripple

You take a resolved event and give it to someone else.

✨ Reassignment of Outcome (1/day) (within 60 ft) (reaction)

As a reaction you take a resolved event and give it to someone else. When a creature you can see takes damage, fails a saving throw or is hit by an attack, you may transfer the result of the attack or affect to a different target you can see within 60 ft. You can choose to split the damage between two targets if you are 10th level of higher.

Rules:

  • New target must be a legal recipient
  • Cannot target yourself
  • Uses no rerolls to determine effects/hit
  • Damage type and effects remain unchanged

🎭 Flavor:

  • The arrow “was always meant” for someone else
  • A spell flickers and lands on a different soul
  • Pain hesitates—then chooses again
  • You do not prevent fate. You redistribute it.

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